Addendum for Season10 Ginetta Junior

Pace lap to standing start. All regular procedures will be followed. After we form up double file race directors will slow the grid down in preparation for lining up on the grid. Make sure you are in the correct grid position. The Leader will be required to call the start. The leader will make the call clearly over teamspeak. All cars ready, Small pause… Green, Green, Green. Plz. do not make the call too fast. The second race will be reversed grid. The grid will be manually organized by race directors. Plz. keep talking to a minimum during this process.

Rolling Start

Our rolling start system utilizes a completely manual procedure, featuring a pace lap: When the race starts, cars are to remain on the grid and wait for instructions. Once the lead car is instructed to move off, the rest of the field follows in single file formation. At a pre-determined point on the track (usually on approach to the final corner) the race directors will instruct all drivers to make note of their position and to form up in double-file formation. The side of the track that the pole sitter will form up on will be determined after qualification has concluded and announced by the pole sitter. As the grid approaches the start finish line the poll sitter will follow this starting call procedure. 5 seconds before the start line he will prompt the grid by saying ALL CARS. This step is crucial for the grid to be ready to have a uniform start. When the start finish line has been reached the pole sitter will announce Green, Green, Green to start the race. When “Green Green Green” is called by the leader all drivers may accelerate and also are allowed to overtake as the race officially begins.

Important Notes for the Rolling start

The pace of the lead car will be dictated by the race directors before the start of the race. All the other cars must follow and maintain a sensible gap between each other.

During the formation lap you are allowed to steer left/right to warm up your tires and perform brake checks to warm up your brakes. ( plz. be aware of your position as not to make contact with other drivers)

If a car stalls on the grid in the beginning of the pace lap the car behind must give them a chance to get started. Leaving the grid is a slow process and a small delay is easily caught up in the first few corners.

If you spin during the warm up procedure you must wait off the track until the whole field has come through and rejoin at the back. There are no exceptions to this rule.

It is very important that you take note of your position when instructed to by the race directors and not assume that it hasn’t changed from the start of the race or qualifying. If a car has spun, disconnected or had to retire the positions will change and the double file formation must be based on the correct and up-to-date positions.

Driving standards & Track limits

First off I’l make an assumption and say that all of us are here to have fun and enjoy sim racing. Thus The rules of this league are in place to help aid in doing so in a fair but also not too serious manner.

Everyone here at PRD wants you to race fairly and to the best of your abilities while having as much fun as possible. Anything less is unacceptable 🙂

Yield Rule

If any track position is gained illegally, either via contact (i.e. Nudging a driver from behind and taking the place) or cutting the track, we expect you to give that position back as soon as it is possible to do so. This applies even to lapped traffic. It’s good sportsmanship which is not only expected but also required.

Blocking

Drivers may conduct one tactical manoeuvre to dictate the line of the opposing driver while defending a position. This manoeuvre must be conducted with sufficient time and distance so as not to:

  1. Initiate any contact with the opposing driver
  2. Force the opposing driver to take evasive action to avoid contact
  3. Impede the immediate forward progress of the opposing driver

Track Rejoins

If you leave the track boundaries do not blindly rejoin the track without regard for oncoming traffic. Before you rejoin the track, check visually and via trackmap that the coast is clear. If there is oncoming traffic do not obstruct the racing line or otherwise cause an incident as a result of poorly timing your rejoin. If need be just wait. Better safe than possibly ruin another drivers race.

Car resetting

Strictly Forbidden. You must make it to the finish under your own power. If you can not make it back to pit lane after an incident then your race is over and you must return to pits.

Race Incidents & Accidents

If you are involved in an incident, we ask that you leave discussions of the incident until after the race has concluded. Discussing incidents mid-race is very distracting for other drivers. You will have the opportunity to talk with any drivers involved after the race. If you cannot resolve an issue please talk with another PRD member or post any grievance in the post race incident discussion thread.

Track Limits

Members of Panther Racing Division are expected to keep at least two wheels on the racing surface at all times. For all events the track limit is defined by the white line bordering the track and do not include any curbing which lies outside of this line. This rule is in effect at all times including corner exits. If there are alterations to this as a result of a track specific issue, It will be listed below in the track specific briefing.

We are not reviewing race footage unless absolutely necessary, therefore track limits are self policing. We expect you to be honest. If you gain time via a track cut we expect you to let off the throttle and give that time back. We understand that mistakes happen and everyone will at one time or another find themselves violating track limits due to misjudgment. These types of driver errors are acceptable and, by and large, expected. We will however not tolerate repeated or deliberate instances of track limit violations.

If you see anyone repeatedly violating track limits it will be acceptable for you to politely remind them via teamspeak to correct their driving. If this advice is not heeded you will be made aware of your position at the back of the grid in the fallowing race. 🙂

Teamspeak Etiquette

If you can, please use push to talk as to avoid unwanted broadcasting. If you can’t, adjust your settings so it does not pick up wheel sounds or any other unwanted noise.

We encourage communication during races. However be aware that too much chatter during races can be really distracting, so please keep it to race essential information.

During qualification and also during the pace lap keep chat to an absolute minimum.

It nearly goes without saying that Inflammatory language and or flaming or disrespecting other drivers is strictly forbidden. Our league runs pretty loose on the language part of this, but I would like to personally request that this is toned down a bit. It’s just not necessary. If you don’t like something, like a car, for example, say ex: I don’t like this car, NOT ex: I !@#ing hate this car 🙂

Season 10 Info

Race: 2 x 25min.
Tire Wear: Real
Qualifying: 15 minutes
In Game Date: Day of race / Also time of year to match
In Game Start Time: Posted on schedule per race
Time Progression: real
Weather: A forecast will be available on the weather forecast page at 5:00 pm the day of every race.
Weather Progression: Sync to Race with 3 weather slots.
Driving Aids: Real
Fuel Consumption: Real
Damage: Full Damage

Timing and Scoring:

A dedicated server has been created for our races. We will be using data from the dedicated server to post results at http://simresults.net . This site is very useful and it will show a lot of cool information. Best lap, best sector times, consistency, and race incidents. Race incidents will be helpful in monitoring cut tracks and collisions.

2 races a week, Best result goes towards points for that week

8 races for the season, 1 throw away race. Just in case you miss a race or you have a DNF. 7 best results count towards the championship.

Scoring:

1st – 25
2nd – 22
3rd – 20
4th – 18
5th – 16
6th – 15
7th – 14
8th – 13
9th – 12
10th – 11
11th – 10
12th – 9
13th – 8
14th – 7
15th – 6
16th – 5
17th – 4
18th – 3
19th – 2
20th – 1
1 point to all participants

Tiebreaks:

In the event of a final tie in the championship, then the first tiebreaker would be a number of wins each player racked up. If this number is also equal, then the next tiebreaker would be a number of second place finishes each driver has made during the championship. If this still remains a tie, then the tiebreakers change to count a number of finishes in the third position, and so on.